Designing for Active Engagement in Online Learning Environments
Ogunyemi, Abiodun; Bauters, Merja; Pejoska, Jana; Quaicoe, James Sunney
Abstract
Online or distance learning presents the cortical asset for equality, engagement and inclusion. However, these concepts do not guarantee success. There are still some challenges in choosing methods of how to use and combine online tools successfully as well as on the tool design. For instance, low engagement with online learning environments is frequent and diverse. This issue may be because there is no careful thoughtfulness of practices or the tools used themself are too awkward or do not support well the contextual needs of the learners. Simple issues such as internet connection, tool ecology mismatch and choice of practices are also crucial for design consideration. Our framework follows cognitive brain research as it provides a clear starting point of combining design and practices for better online learning. Some of the brain research findings fit design and learning and are known to all but demonstrate to be true by brain research recently (For example, issues such as physical activity as well as active self-controlled thinking help learning. Similarly, sleeping enough boosts learning, constructive and timely feedback enhance learning, and having and keeping attention is crucial, but dependent on working memory and meaning-making also provides the long term memory and transferability. These points are basic elements of good design.
Workshop Schedule
Time | Activity | By Whom? |
10:00 | Welcome and introduction | Abiodun Ogunyemi |
10:10 | First presentation (Methods and practices for supporting inclusion using current video-conferencing tools as learning environments) and guidance to fishbowl | Merja Bauters and Jana Pejoska |
10:25 | Fishbowl discussion | All participants |
10:55 | BREAK | All |
11:10 | Second presentation (Designing for active engagement in online learning environments: problems and prospects) | Abiodun Ogunyemi |
11:25 | Fishbowl discussion | All participants |
11:55 | BREAK | All |
12:30 | Third presentation (Awe in online learning) | Katri Saarikivi and Valtteri Wikström |
12:45 | Fishbowl discussion | All Participants |
13:15 | Explanations of the tasks in breakout rooms | Merja Bauters |
13:25 | Breakout room (three rooms) | All participants |
13:45 | BREAK | All |
13:50 | Breakout room teams’ summary presentations of the outcomes (three groups) | Coordinators of each break out room |
14:35 | Closing words | James Sunney Quaicoe |
14:45 | End of workshop | All |
Presenters
Merja Bauters
Research Professor of Digital Transformation
and Lifelong Learning
School of Digital Technologies
Tallinn University, Estonia
Jana Pejoska
Learning Environments Research Group
School of Art, Design and Architecture
Aalto University, Finland
Abiodun Ogunyemi
Research Fellow
School of Digital Technologies
Tallinn University, Estonia
Katri Annukka Saarikivi
Project Manager
Department of Education
University of Helsinki, Finland
Valtteri Wikström
Cognitive Brain Research Unit (CBRU)
Department of Education
University of Helsinki, Finland